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Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback)

Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback)

★ ★ ★ ★ ★

Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback) is a groundbreaking work in Vulkan. With 10 chapters of cutting-edge content, this book explores our understanding of Vulkan.

View Details Published May 19, 2025

"Infinite diversity in infinite combinations."

Vulcan Philosophy

Joke of the Day

What do you call a Vulcan who tells jokes? A stand-up logician.

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5 a Day for Your Brain

Just like fruits for your body, these activities nourish your mind daily

Fruit for brain health
  1. Read for 30 minutes (fiction boosts empathy!)
  2. Learn something new (a word, fact, or skill)
  3. Solve a puzzle (crossword, Sudoku, etc.)
  4. Practice mindfulness (5 minutes of meditation)
  5. Physical exercise (even a short walk helps)

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Community Discussions

Robert Smith
Discussion about Shader Development in DirectX+HLSL/Graphics/Compute All-in-One

Posted by Robert Smith

Can someone help me understand Compute Shaders from chapter 10? I'm struggling to see how it connects to HLSL....

Michael Rodriguez
Discussion about Beginner Coding in Quickstart Guide to Game Design

Posted by Michael Rodriguez

Discussion: What did everyone think of the author's treatment of Game Design? I found it more thorough compared to other works in the field....

Jennifer Davis
Discussion about Coding for Beginners in 12 Games of Christmas

Posted by Jennifer Davis

Has anyone else noticed how 12 Games of Christmas relates to Creative Programming? I was reading about Coding for Beginners and it made me think of ch...