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WebGL+GLSL/Graphics/Compute All-in-One (Paperback)

WebGL+GLSL/Graphics/Compute All-in-One (Paperback)

★ ★ ★ ★ ★

WebGL+GLSL/Graphics/Compute All-in-One (Paperback) is a groundbreaking work in WebGL. Including 6 chapters of innovative content, this book challenges our understanding of WebGL.

View Details Published June 4, 2025

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Vulcan Philosophy

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5 a Day for Your Brain

Just like fruits for your body, these activities nourish your mind daily

Fruit for brain health
  1. Read for 30 minutes (fiction boosts empathy!)
  2. Learn something new (a word, fact, or skill)
  3. Solve a puzzle (crossword, Sudoku, etc.)
  4. Practice mindfulness (5 minutes of meditation)
  5. Physical exercise (even a short walk helps)

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Community Discussions

Sarah Johnson
Discussion about Compute Shaders in DirectX+HLSL/Graphics/Compute All-in-One

Posted by Sarah Johnson

I've been applying the principles from DirectX+HLSL/Graphics/Compute All-in-One to my work in DirectX and seeing amazing results! Specifically, the pa...

Sarah Williams
Discussion about Educational Games in Quickstart Guide to Game Design

Posted by Sarah Williams

Has anyone else noticed how Quickstart Guide to Game Design relates to Beginner Coding? I was reading about Coding for Beginners and it made me think ...

David Rodriguez
Discussion about Educational Coding in 12 Games of Christmas

Posted by David Rodriguez

Discussion: What did everyone think of the author's treatment of Coding for Beginners? I found it less convincing compared to other works in the field...